Daisuke
Posts : 1468 Join date : 2010-05-02 Location : Position Lock On
| Subject: Daisuke's Mod Tue Jul 19, 2011 2:45 pm | |
| Account Name: Daisuke ______________________________________________ Character: DaisukeChange: +3,465,000 Drachma +2 endurance +40 intelligence +42 SP +35 MP - Total:
Stats – 67 Strength: 10 Accuracy: 12 Endurance: 12 Speed: 15 Intelligence: 70 7,775,000 Drachma SP Earned: 0/76 TP/KP Earned: 25|62 Techniques: 35/72
- Upgraded Spells - 3MP:
Overdrive - (9) Type: Offensive & Defensive Incantation: - Range: Mid range Effect: This is Daisuke’s main specialty .It uses Daisuke’s body as the medium for it to take place changing Daisuke into a human weapon. Broken parts of the body are easily replaced. However damage to it is not cumulative and so it must either be destroyed all at once or it will not be broken at all but only dispelled once struck with 4x its rank power in a single turn. Its able to be formed into any kinds of shape based on creativity using it to Daisuke’s advantage. Now ,it’s able to take form of adv-complex machineries and it is able to lengthen up to reach mid-range. Since its form can be taken to adv-complexity machinery, it boost both Daisuke’s stats either speed[non-weapon forms] and strength[weapon forms] by 25 at one time alone. If both forms are being used at the same time, the stat boost would be at 12 each.
Sagitta Magica - (9) Type: Offensive & Supportive Incantation: [Number] spiritus [element] coentes sagittet inimicum Range: Full Range Effect: Like all normal ones but Daisuke’s version allows him to form his into different kinds of shapes and it’s able to merge with his Overdrive by absorbing it into his body enhancing his strength and speed .It is able to make a larger number of attacks for an area of effect and the physical boost of +25 to each for every number equal to its rank.
Azura Tempesto - (9) Type: Offensive & Supportive Incantation: Vis excitavi da mihi volo dari caelum azura Range: Mid-range Effect: He is surrounded by a blue aura that is able to absorb magical energy that comes in contact with it. However it can only absorb a total amount of magic equal to thrice its rank. If this limit is exceeded then the aura will no longer protect the user from magic based attacks. Any physical attacks will function normally when the aura has not absorbed any magic. The force of any physical attack is decreased proportionally to the amount of magic the user has stored. The user may at any time release the stored energy to fuel his spells or have +25 enhanced of his speed, strength and endurance. This spell lasts for a number of posts equal to twice its rank before a mandatory 2 post cool down in which the spell cannot be cast.
Sources: - Spoiler:
1 SP, 1 KP and 50,000 Drachma2SP 1MP 100,000 Drachma3 SP, 3 MP and 300,000 Drachma 4 SP, 3 KP and 400,000 Drachma2 SP, 2 MP and 180,000 Drachma2 SP, 2 MP and 200,000 Drachma3 SP 2 MP 200,000 Drachma2 SP, 1 MP and 100,000 Drachma3SP 3MP 200,000Drachma1 SP, 1 MP and 10,000 Drachma1SP 1MP 75,000 Drachma1 SP, 1 MP and 130,000 Drachma2 SP, 2 MP and 120,000 Drachma1SP 50 000 Drachma2Sp 2MP 300 000 Drachma2SP 2MP 100,000 Drachma1SP 1MP 50,000Drachma1SP 1MP 150 000 Drachma8 SP, 5 MP and 750,000 Drachma1 MP
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TheWill Admin
Posts : 4808 Join date : 2010-01-25 Age : 28
| Subject: Re: Daisuke's Mod Tue Jul 26, 2011 4:30 pm | |
| Remember... when they hit rank 10, your endurance stat won't last for long (so you can only use the spell a few times), but done... |
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Daisuke
Posts : 1468 Join date : 2010-05-02 Location : Position Lock On
| Subject: Re: Daisuke's Mod Wed Sep 21, 2011 10:13 am | |
| Error: 7,750,000 Drachma ---> 7.775.000 Drachma
-Fixed- |
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| Subject: Re: Daisuke's Mod | |
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