Account Name: Aria
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Name: Larita Rimuru
Nickname: “Cute Magic Girl”
Age: 15
Gender: Female
Height: 5”1
Weight: 39 kg
Group: N/A
Reputation: 0
Rank: D
Affiliation: Light
Blood-type: A
Likes: Thrill, magic, music, new melodies, meeting new people, matching things.
Dislikes: Dirty things, perverted guys, ugly things, insects.
Fears: Larita has a huge fear of insects, be it any type of insect, a cricket, spider, moth, any of them. She hates them, especially when they crawl on her. It’s not like she wants to kill them, especially since she loves animals so much, but she’s got a major fear of insects.
Physical Description: Larita is a small, measly girl. She’s got a small physique, very small and the only thing she has to her is that she’s considered cute.
Magic Keywords: La la la
Ki or Magic? Magic
Clothing: Larita wears a blue, oceanic bra under a normal white long-sleeved t-shirt. She has a ribbon tied around her stomach and wears a black skirt. The black skirt has pockets on both sides to place anything she wants and a blue wrist band on her right wrist.
Accessories: A cute star keychain across her skirt.
Extra: N/A
Picture:- Spoiler:
PersonalityLarita is a timid, meek and unconfident girl who is usually pretty pessimistic. She hasn’t got much self-confidence and is very reluctant to take the lead and do things herself. She loves animals and cute and cuddly objects. She has inner power to gain confidence, yet that only happens when she’s the only one left being able to fight.
History Larita has been born in a rich family, where she was catered and pressured to the point she ran away. She was forced to look smart, act smart, tough, useful, when it was all the opposite. Larita couldn’t do anything properly, she was always scolded and forced to study for long hours, understanding nothing. After she ran away, she took refuge in rotten shacks, dirty sewers and similar entourages to avoid capture. Her father is filled with indignation to the point that she’s been stabbed in the foot once, after escaping a façade from the goons hired by Larita’s father. She has now left herself at a magic school which wasn’t reknown, so she doubted she’d get caught. The fact is, her father has only hired goons to chase Larita in well-known places, he doubted she’d live in poor places.
Class Sound Magician
Weaponry/Equipment: Flute
Liberatio Flute - Obtained from Sai. Can be used with the spell Liberatio, transforming the flute into a skull-topped staff.
Tibia MelodiaAn upgrade to your regular flute, a new flute that produces a sound that can effect the mood of the listener, but also increases the speed at which its played.
Stats – 94
Strength: 7
Accuracy: 22
Endurance: 16
Speed: 19
Intelligence: 30
Stat Points Earned: 0|49
Jewels Earned: 4,060,000
Sources:Tharsis Coast Mission - 1 SP, 1MP and 50,000 Drachma.Treasure Hunting - 2 SP and 100,000 Drachma.Interview - 500,000 DrachmaIllusionist Capture - 1 SP, 1 MP and 150,000 Drachma.Endangered Monster - 4 SP, 2 MP and 500,000 Drachma.Magic Theory 1 - 2 SP and 1 MPElemental 1 - 2 SP and 1 MPCombat 1 - 2 SP and 1 MPHealing 1 - 1 SPMonster Class 1 - 2 SP and 2 MP Barrier 1 - 1 SP and 1 MPLibrary Visit - 3 SP, 2 MPDestroy the Wall! - 2 SP, 1 MP.Underground Treasure - 3 SP, 2 MP, 500,000 DrachmaThe Wonderful Office - 4 SP, 4 MP 750,000 DrachmaSearching for Sai's Past - 3 SP, 2 MP and 400,000 DrachmaThe Wonderful Fox - 2 SP, 1 MP and 30,000 DrachmaThe School's Demise - 4 SP, 3 MP and 500,000 Drachma.Mind is Dangerous - 3 SP, 2 MP and 250,000 DrachmaRedemption - 2 SP, 2 MP and 110,000 DrachmaDistant Dream - 3 SP, 3 MP and 500,000 DrachmaBody Switching - 2 SP, 1MP and 50,000 DrachmaA Demon's Heart - 2 SP, 1 MP and 110,000 DrachmaSkills & Disciplines: Educated Magician: Larita has a wide, vast understanding of the magical world, which she got from her father pouring money into her.
Innocent Instruments: Larita is so profound with her instrument playing, that she uses it as a medium to use her magic. She can play faster than actual talking speed.
Magic Viewing: Sai's clan has the ability to see 'magic'. They can view any sort of magical presense as a white light, the denser the light is, the more condensed or powerful the magic is.
Unbound Princess: Larita can use something as a median and use it as if it was a broom, as long as it's at least 60 cm long and thin like a broom.
Magic Name: Sound Magic
Magic Type: Offensive/Supportive
Magic Description: A magic that involves using rhythm and sound to injure or support allies. Using a fast magical rhythm may increase someone’s speed or using a large burst of sound may injure someone. There’s many more examples.
TP/KP Earned: 0|33
Techniques: (43/43)
Sound Shift - (3)
Type: Offensive
Incantation: Incantation is played on flute.
Range: 15 meters
Effect: Merging her sound magic with wind magic, she sends notes flying at her opponent that when make contact with the enemy, bursts with wind cutting power. She can only make about five notes per spell.
Sagitta Magicca: Wind Wrap - (3)
Type: Supportive
Incantation: [Number] Spiritus Aeriales, Vinculum Facti Inimicum Captent, Sagitta Magica, Aer Capturae!.
Range: 15 meters
Effect: Larita uses the normal sagitta magicca spell and sends wind arrows flying at her enemy that immobilize them by wrapping them up.
Flowing Symbols - (4)
Type: Healing
Incantation: Incantation is played on flute.
Range: 20 meters
Effect: Playing a light, beautiful song on her flute, she sends a few musical notes nearby her and when they touch a small wound, the wound heals. Can only heal normal people and restore peoples magical power by a noticeable difference. It can't increase people strength, just rejuvenate them.
Sound Boom - (2)
Type: Offensive
Incantation: Incantation is played on flute.
Range: 1 meters
Effect: This move is by far, powerful except has little range. She plays a song on her flute as an incantation then as hard as she can blows into the flute which imbues with her magical power causing a loud burst sending people in 1 meter radius, flying backwards. Does minor damage.
Limes Aeriales - (7)
Type: Defensive
Incantation: Elementa aerialia, venti spirantes, cito adeuntes ab inimicis meis me defendant
Range: 30 meters
Effect: A mid-level wind barrier, which generates winds currents around the user to defend them against airborne attacks, unlike the other barriers, this one doesnt rely on intense air currents to block physical objects, but a magical AOE barrier that REDIRECTS attacks along the air currents that surround the caster.
Liberatio - (6)
Type: Supportive
Incantation: Liberatio
Range: Weapon
Effect: For Larita, this spell serves the purpose for changing the form into a more powerful form of her flute. This form increases her magical offensive power.
Flans Paries Venti Vertentis - (7)
Type: Defensive
Range: Inside tornado, 10 meters.
Incantation: Vertatur Tempestas Veris! Nobis Protectionem Aerialem! Flans Paries Venti Vertentis!
Effect: Conjures a powerful tornado around the caster that lasts for several seconds. The inside of the whirlwind is calm, like the eye of a storm, but anything trying to pass through the barrier of wind will get blown away.
Flans Saltatio Pulverea - (6)
Type: Offensive
Range: 100 meters
Incantation: Flet Une Vente! Flans Saltatio Pulverea!
Effect: Causes a powerful wind to blow in the direction cast. This spell can repel ranged projectiles under rank 5 or under back at the person who fired them. It's a powerful gale that can even blow away people within a 30 meter raidus of Larita.
Talea Vesica - (6)
Type: Offensive
Range: 50 meters
Incantation: Vente, no porro quod tentatio meus inimicus vado! Talea Vesica!
Effect: Larita summons up nine blades of wind that surround her. She then controls them with her hands and sends them flying at her enemy. When the spell cuts an enemy, in fact, it leaves no external injuries. The blades really cut their nerves leaving excruciating pain and even renders the hit area immobile if hit enough. The spell disappears in four posts if not used to cut someone.
Permoveo Wind - (3)
Type: Offensive
Range: 50 meters
Incantation: Ventus fulcio quod vultus a semita! Permoveo Wind
Effect: Larita creates a path of wind and solidifies it, allowing a path of wind that lasts 3 turns and can be used to walk on as if it was a bridge. The wind does not have to be straight, so the user can make it squiggly. However, after solidified, it can't be changed. The user would have to restart.