Negima: Lost Magic
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Negima: Lost Magic is a Negima RP, where many adventures can unfold, from travelling the magical world, learning ancient magic and simply travelling with your partners. Explore the vast land, learning all that you can, striving to be the best!
 
HomeSearchLatest imagesRegisterLog in

Share
 

 Weapon 2: 1 Hit Knock Out (Mortimer, Private)

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Alberio

Alberio

Male Posts : 1609
Join date : 2010-08-07
Age : 32
Location : Ohio

Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 Empty
PostSubject: Re: Weapon 2: 1 Hit Knock Out (Mortimer, Private)   Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 EmptyMon Jan 31, 2011 5:44 am

(They can when I've turned them into a Rank 8 spell. Behold a short range weaponization of basic techniques Cat)

Pulling his hand into a fist Mortimer brought his hand down on the creature with all his might seeking to break bones, severe arteries and crush organs. Bringing his fist back up he hit it again, and again. Even if the creature was resistant to elemental attacks and could absorb them, physical, non-magical attacks, made by an angry youth with high strength were only hindered by its scales and previous elemental absorptions. Still, that didn't stop Mortimer from Finishing it to a bloody pulp. Beating the creature until its blood shot into his eyes,, freezing shocking abd blocking them. Painful but that only made him hit it harder... and harder... until at last he was exhausted from the activity. It took a lot to tire Mortimer and his current state alluded to just how much force he had put into every punch. Speaking breathlessly he asked Umi. "So... are we finished here?"
Back to top Go down
Umibouzu

Umibouzu

Male Posts : 2815
Join date : 2010-01-26

Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 Empty
PostSubject: Re: Weapon 2: 1 Hit Knock Out (Mortimer, Private)   Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 EmptyMon Jan 31, 2011 5:48 am

(That would require knowledge of their elemental magic, the reason anyone can do them is because they dont really do anything, anymore than training would mean they become ACTUAL spells)

"I guess, but you have to come with me to make the weapon, and harvest the scales..."

(Done)
Back to top Go down
TheWill
Admin
TheWill

Male Posts : 4808
Join date : 2010-01-25
Age : 28

Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 Empty
PostSubject: Re: Weapon 2: 1 Hit Knock Out (Mortimer, Private)   Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 EmptyFri Feb 04, 2011 12:13 pm

Rewards

Umi: 3 SP, 3 MP and 380,000 Drachma
Alberio: 3 SP, 3 MP and 410,000 Drachma
Back to top Go down
https://negimalostmagic.rpg-board.net
Sponsored content




Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 Empty
PostSubject: Re: Weapon 2: 1 Hit Knock Out (Mortimer, Private)   Weapon 2: 1 Hit Knock Out (Mortimer, Private) - Page 3 Empty

Back to top Go down
 

Weapon 2: 1 Hit Knock Out (Mortimer, Private)

View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2

 Similar topics

-
» Weapon 3: Fire-Tested Allies. (Ayra, Private)
» Mortimer C. Graves
» Weapon 1: Timeless Battles
» Tiny Mortimer! (Al, PM both to join)
» Modifying Mortimer C. Graves

Permissions in this forum:You cannot reply to topics in this forum
Negima: Lost Magic :: Negima: Lost Magic :: The Frontier :: Elysium-