Negima: Lost Magic
Would you like to react to this message? Create an account in a few clicks or log in to continue.


Negima: Lost Magic is a Negima RP, where many adventures can unfold, from travelling the magical world, learning ancient magic and simply travelling with your partners. Explore the vast land, learning all that you can, striving to be the best!
 
HomeSearchLatest imagesRegisterLog in

Share
 

 Modifying Mortimer C. Graves

View previous topic View next topic Go down 
AuthorMessage
Alberio

Alberio

Male Posts : 1609
Join date : 2010-08-07
Age : 32
Location : Ohio

Modifying Mortimer C. Graves Empty
PostSubject: Modifying Mortimer C. Graves   Modifying Mortimer C. Graves EmptyFri Nov 05, 2010 4:07 am

Account Name: Alberio

______________________________________________

Character:Mortimer C. Graves

Change: Use spoiler tags to define what new weapons or items you may be adding to your character, what your new stats will be or what your rewards for your mission are. Don’t worry; moderators will pick up on any mistakes. Just tell us what you’re updating with your character here, be it a new spell or technique.

+3 Strength

+3 Accuracy

+3 Speed

Add the following spells;

Nocturna Contego - (3)
Type: Offensive/ Defensive
Range: 15 meters
Incantation: Exorior phasmatis ut habito in meus animus , tribuo mihi macies umbra redimio contego
Effect; By partially utilizing an incomplete version of the nocturna nigredinis spell, Mortimer summons the shield used by the shadow golem and uses it himself. The barrier appears as a blend of shadow and cloth surrounding Mortimer on the rear and on his right and left side. In its typical state it has no effect and merely floats around him uselessly, however if Mortimer is capable of detecting an attack incoming he can cause the shroud shield to wrap around him and protect him. As he is still inexperienced, the protection will not activate automatically to a percieved attack. Should an opponent get inside of the "orbiting shroud" they may attack Mortimer without fear of the shroud being activated. However when he is surrounded by the shield Mortimer cannot move or cast magic spells. If struck with 4* its rank of force in a single turn the shroud will dissipate, however damage to it is not cumulative and so it must either be destroyed all at once or it will not be broken at all. This spell lasts for four consecutive turns before dissipating.

Nocturna Jaqulatio - (3)
Type: Offensive/ Defensive
Range: 15 meters
Incantation: Exorior phasmatis ut habito in meus animus , tribuo mihi macies umbra redimio telum
Effect; This spell summons the windswept streamers found in the spell Nocturna Nigredinis. These lines of shadow float behind the caster in a downward facing fan pattern. At this level there are a total of 3 of them. When activated the streamers will elongate and soar twords their intended target similar to a saggitta magica spell, except acting as long razor thin blades rather than blunt magic arrows. After firing one of the streamers, a one post cool down is required before the "lance" returns to its original position and can be fired again. This spell lasts until Mortimer dispels it though he is unable to cast any other spells while this is active.

Sources: https://negimalostmagic.rpg-board.net/magic-world-f6/evil-characters-big-mission-t228-30.htm + 2SP, 2MP, 100,000 Drachma

https://negimalostmagic.rpg-board.net/magic-world-f6/mrs-illusionist-capture-t218-45.htm +2 SP, 1 MP and 350,000 Drachma

https://negimalostmagic.rpg-board.net/magic-world-f6/mrsmagic-interviews-t199.htm +500,000 Drachma

https://negimalostmagic.rpg-board.net/everlast-magic-school-f9/the-wall-training-mission-t192-30.htm +1 SP, 1 MP.

https://negimalostmagic.rpg-board.net/everlast-magic-school-f9/controlling-the-beast-kitty-this-is-your-training-mission-t245-15.htm +2 SP, 1 MP and 20,000 Drachma

https://negimalostmagic.rpg-board.net/everlast-magic-school-f9/the-library-training-mission-and-first-meeting-t224-15.htm +1 MP, 1 SP, 10,000 Drachma

https://negimalostmagic.rpg-board.net/everlast-magic-school-f9/shadow-manipulation-and-shundo-training-mission-t229.htm +1 SP, 1,000 Drachma

______________________________________________


In all 9 SP, 6 MP and 981,000 Drachma + Original stats
Back to top Go down
TheWill
Admin
TheWill

Male Posts : 4808
Join date : 2010-01-25
Age : 28

Modifying Mortimer C. Graves Empty
PostSubject: Re: Modifying Mortimer C. Graves   Modifying Mortimer C. Graves EmptyFri Nov 05, 2010 4:50 am

Your modification has been completed, therefore the thread is closed. Hehe
Back to top Go down
https://negimalostmagic.rpg-board.net
 

Modifying Mortimer C. Graves

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Mortimer C. Graves
» Tiny Mortimer! (Al, PM both to join)
» Weapon 2: 1 Hit Knock Out (Mortimer, Private)
» Still Alive (William, Mortimer, Kyle, OPEN)

Permissions in this forum:You cannot reply to topics in this forum
Negima: Lost Magic :: Negima: Lost Magic :: History :: Completed Modifications-