Account Name: JKDragon
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Name: Jessica Katherine Douglas
Nickname: The Runaway
Age: 17
Gender: Female
Height: 5' 8"
Weight: 140 lbs.
Group: N/A
Reputation: 0
Rank: D
Affiliation: Neutral (Might change later, depends)
Blood-type: AB
Likes: The forest
Dislikes: Anything that threatens to destroy the forest, her parents
Fears: Being forced to live the way her parents want, the destruction of the forest
Physical Description: Jess is quick and slender in build, with tan skin, bright hazel eyes, and messy curly dark brown hair. She has quite a few scars, most of which she doesn't bother to try covering.
Magic Keywords: Animus Spiritus
Ki or Magic? Magic
Clothing: Mostly tight leather, a sleeveless shirt and shorts with a satchel around her waist and equipment straps everywhere. Plus heavy boots and a turtle-shell helmet that looks almost like those WWII Steel pot helmets.
Accessories: Her healing charm necklace, which curiously does not merge with her when she transforms.
Picture:
- Spoiler:
Personality
Jess tries to avoid anything that would make her leave the forest, including feelings for others. Thus her only friends are those willing to come into the forest to find her. However she does what she can if it does not involve her leaving the forest to save an injured or dying person, although she is very shy and does her best to make sure the person does not wake up while she is treating them and the like. To summarize, Jess is friendly but also very shy and will not leave the forest.
History
Jessica was born to a wealthy family, and her parents were always overprotective because she was born deaf. They never had any clue she'd figured out how to transform herself into animals, and she'd sneak out that way into the forest. But when they were about to send her the boarding school, she saw the chance to escape. Since then she has lived in the forests of Argyre, evading the people her parents have sent after her and hoping they would give up so she could live a simple life of basic survival.
Class
Druid (Very good with slings staves and clubs, bad with all complex mechanical weapons such as guns)
Weaponry/Equipment
A simple staff, sling, some poison darts, and a healing charm necklace which was given to her by her father just in case. Each charm heals a single serious wound once before it turns to useless dust, and there are four charms left.
Stats – 81
Strength: 10
Accuracy: 20
Endurance: 11
Speed: 10
Intelligence: 30
Stat Points Earned: 36/36
Jewels Earned: 500,000
Sources:
Leave this blank, until you make a modification in the history section.
Skills & Disciplines:
Survival expert - Due to her time in the forest Jess is an expert at survival.
High Society - Though she rarely uses this knowledge, she knows how high society works.
Good Senses - Having been robbed of the blessing of hearing her other senses are highly developed.
Magic Name: Nature Magic
Magic Type: Offensive/supportive
TP/KP Earned: How much TP you've earned from missions.
Magic Description: (What exactly does your magic do?)
Techniques: (used/maximum)
Screech Owl Form - Rank 5
Type: Supportive
Incantation: Animus Spirius Strigidae Megascops
Range: N/A
Effect: Transforms Jess into a Screech Owl. She has all the physical traits of a screech owl (including the removal of her deafness) but retains her own mind.
Mountain Lion Form - Rank 5
Type: Supportive
Incantation: Animus Spiritus Puma Concolor
Range: N/A
Effect: Transforms Jess into a Mountain Lion. She has all the physical traits of a mountain lion (including the removal of her deafness) but retains her own mind.
Bear Form - Rank 7
Type: Supportive
Incantation: Animus Spiritus Ursus Arctos
Range: N/A
Effect: Transforms Jess into a Bear. She has all the physical traits of a bear (including the removal of her deafness) but retains her own mind.
Deer Form - Rank 5
Type: Supportive
Incantation: Animus Spiritus Odocoileus Virginianus
Range: N/A
Effect: Transforms Jess into a Deer. She has all the physical traits of a deer(including the removal of her deafness) but retains her own mind.
Sonic Screech - Rank 6
Type: Offensive
Incantation: N/A
Range: .. Not sure, what would Mid-range be?
Effect: Jess lets out a shrill screech which deafens and even physically damages the opponent. Usable only in screech Owl form.
Bear's Defense - Rank 4
Type: Defensive
Incantation: N/A
Range: Melee
Effect: Jess rears up on her hind legs and receives a bonus of +8 to endurance.
Feral Charge- Rank 5
Type: Movement
Incantation: N/A
Range: 15 meters
Effect: Using a sudden, and agile jump Jessica in cat form moves at an amazing speed and lands behind her opponent.
In Bear Form she bum rushes her target stunning them for 1.5 seconds and gaining momentum for her second attack. Can be used every 5 posts.
Prowl- Rank 6
Type: Movement
Incantation: N/A
Range: self
Effect: Jess in cat form sneaks around like a real stalker kitty. Depending on the rank the speed she can move while remaining decently hidden.
Wrath- Rank 6
Type: Offensive
Incantation: come up with something
Range- 30m
Effect: Wielding the force of nature in her hands Jessica sends out a bolt of nature's wrath. Simple Bolt spell. Up's power with rank.
Leader of the Pack- Rank 5
Type: Passive
Incantation: N/A
Range- Near Jess
Effect: Being an imposing cat/bear helps other's morale. With you there in animal form people just fight better, do what you want with rank.
Healing touch- Rank 4
Type: Restorative
Incantation: Mew Mew
Range 15m
Effect: Using Nature's healing touch the person gets healed by the amount of rank you put into it. W/E.
Pounce-Rank 1
Type: Offensive
Incantation: IMMA KITTY!!!
Range: 5m
Effect: Jess pounces out of stealth. The target is stunned for 2-3 seconds and is damaged by the rank. Super Glomp? or one's doom? Up to you Jess.
Nom Nom Nom!!!- rank 1
Type: Offensive
incantation- NOM NOM NOM!!!
Range: in front of her face
Effect: She eats you. end of story. Nah She makes a decisive bite on the target causing decent dmg (rank) and if aimed at a limb can cut it's effective use in half.
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