Negima: Lost Magic is a Negima RP, where many adventures can unfold, from travelling the magical world, learning ancient magic and simply travelling with your partners. Explore the vast land, learning all that you can, striving to be the best! |
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Joseph
Posts : 409 Join date : 2011-01-14 Age : 32
| Subject: Joseph Maine Thu Mar 07, 2013 9:23 pm | |
| Account Name: Joseph ______________________________________________________________________ Name: Joseph Maine Nickname: Age: 25 Gender: Male Height: 6’1 Weight: 162 pounds Group: N/A Reputation: 0 Rank: D Affiliation: Dark Blood-type: O Likes: Books Dislikes: Noisy people Fears: loss of power Physical Description: Same as in picture Magic Keywords: Mista Ego Tirina! Ki or Magic? Magic Clothing: Standard black mage robe. Accessories: ring on the middle finger Extra: Scar on his left palm Picture:- Spoiler:
PersonalityHe likes to be alone in dark shaded areas. He spends most of his time reading books and learning new spells. He does not like to be around annoying people, but he will endure it if it helps reach his goal. He can lie about his personality and pretend to be happy and friendly if he has to get close to someone. When fighting he will take any chance he gets to get the upper hand, he believes in victory no matter the cost. But if victory can not be achieved then you run to live another day. History - Spoiler:
Ever since he was very little, Joseph has been alone for most of his life. His father was corrupt politician who had no time for his family, his mother was workaholic who would travel the world on business trips almost every day. When he was little he was sent to Everlast Magic School to study and train his magic, barely seeing his family. He was a prodigy for his time, many teachers thought he was a genius, a perfect mage in the making, some students looked up to him and would ask for his help while others would succumb to jealousy and take out their frustrations with physical torment. The teacher would punish the students who bullied Joseph, since he didn’t have his family to look up to Joseph would look up to the teachers and wanted to follow their example. He decided that he would punish the students, who bullied others, but the teachers methods were to weak, no matter how much they were punished the students would still be bullies, so he would go a step further to make sure they never bully anyone again, his ideals were noble but his methods weren’t. Joseph would practice Hex magic and curses, magic that could inflict unimaginable pain to someone, as he used this on the other students all stopped bullying at great cost. With a single touch Joseph could make the students live their most dreaded fear, many had to go find professional help and some were left in a coma state.
As a teenager Joseph was expelled from the Everlast Magic School for using forbidden magic on students. He was returned home where his father awaited him alone, his mother didn’t bother showing since she still had work. For the first time in Josephs life his father hit him, with a backslap across the face, he was furious. But it was not because of the magic or getting expelled from school, he was mad because this severely damaged his reputation as a politician. Joseph couldn’t understand, he was doing good he was punishing the bad people and protecting the good, yet everyone was now ashamed and scared of him. Without being able to make sense of it Joseph ran away from his home. He spent weeks in the streets salvaging for food and escaping law enforcements that would bring him back to his family. He was later caught stealing food from a group of criminals; the numbers were overwhelming so he was caught easily. Since they caught a young fit boy, who could help out with their work, they brought Joseph over to the leader, a mage who practiced dark magic. As two thugs held Joseph in front of the leader Joseph grabbed their arm and used a hex to inflict mental pain on them. The two thugs fell to their knees grabbing their heads and screaming in pain, the leader was impressed. He offered Joseph a job which he accepted immediately, this way Joseph didn’t have to eat scraps of food. He was not in his greatest physical form, since he dedicated most of his time to books, so he was used as backup. The group taught him the way of the lies, whenever some of the thugs were caught by law enforcement Joseph would help in getting them out. He knew how to lie to others and make them believe him, he even developed a spell that would ensure that the target believe anything Joseph says.
After years of working for this group, it was almost instantly gone. The group was raided by another group of criminals; apparently the two leaders had a grudge with each other. It was easy to see who would be victorious, Joseph’s group did not have the man power and his leader was clearly less powerful than the rival. The leader looked back at Joseph to ask for help but Joseph already knew the result, there was no way of talking his way out of this he and his magic was not strong enough to fight of so many foes, so he did the only thing he could do, he ran and left his group to die. After so many years it was finally clear to Joseph, he understood why his father was mad at him, he knew why small kids would resort to bullying, he knew why he couldn’t stop the attack on his group, and he knew why the teachers and students were afraid of him when he was young, because they all had power. Joseph now knew that if he had power no one could stand against, that all he needed. The question was what to do with it once he had it.
At the age of 20 Joseph returned home to find his father, he was surprised that after so many years his son had return but he welcomed him in. Joseph asked about his mother and he told the she died a few years back, apparently the work was too much. Seeing his father again Joseph barely recognized him, he looked older and he didn’t have that aura of confidence and power he had so many years ago, he was old and weak now. His father began to cry as he asked for forgiveness for his negligence; Joseph accepted his apology and said that he wanted to return home. He offered a hand shake as a sign of a new start to which his father responded with a smile. As he shook Josephs hand the father fell to his knees reliving his fears of Joseph running away and his wife dying, he looked up to see Joseph and could see that he was smiling, he asked why he would do that if he wants to return home. Joseph only answered: “I want to see the world burn beneath me”. He took a knife out of his pocket and stabbed his father through the heart killing him. He proceeded to buring the house down and using teleportation magic to escape. He drifts into the darkness in search for more power. Class Hex specialist Weaponry/EquipmentWakazashi: A small sized blade, 20" long, katana style. It is coated with poison. POison is not leathel, it disrupts vision, hearing and touch for 3 post. Standard Pocket Knife: A small knife Joseph keeps in his pocket to cut himself in order to summon a demon. Malicious Skull: A skull said to send a deep mist around your opponent, terrifying them and might even immobilize characters that don’t have a strong enough will. (400 Drachma) Canary: A canary that helps with your job as a mage, ranging from using weak spells, enchantments and other ‘stuff’ such as patio’s and flying. Mages who are transformed into a canary are rather energetic and helpful. After being purchased these “mages” are assigned to you. His name is Mel. After being betrayed by fellow mages and turned into a canary, he shares the same objectives as Joseph. (800 Dracha) Telescope: A magical telescope that allows you to see over huge distances or even through close by walls. (140 Drachma) Stats – 102 Strength: 16 Accuracy: 18 Endurance: 17 Speed: 16 Intelligence: 35 Stat Points Earned: 0|57 Jewels Earned: (3,620,000 - 1,340) = 3,618, 660) Sources:- Spoiler:
Fun of a Duel - 1 SP, 1 MP and 50,000 DrachmaIn Her Shrine With Her Rival - 2 SP, 1 MP and 100,000 DrachmaUnderground cavern - 2 SP, 2 MP and 200,000 DrachmaOfficial Meeting [Curse Breakers] - 2 SP, 1 MP and 110,000 DrachmaThrougful - 2 SP, 1 MP and 50,000 DrachmaWhat Happened?! - Body Switching Mission - 3SP 2MP 250,000DrachmaTraining in the Canyons - 2SP 2MP 200 000 DrachmaWilliam meet Joseph: 1 SP and 20,000 DrachmaIn the Hall of the Undine King: 3 SP - 2 MP - 400,000 DrachmaParty Time: 2 SP, 1 MP and 100,000 DrachmaConsuming Caliginous: 3 SP, 2 MP and 180,000 Drachma.Bandit Alliance: 6 SP, 4 MP and 190,000 Drachma.Storyline Event 2: 10 SP, 6 MP Storyline Event 2(Herensuge): 6 SP, 8 MPWhere am I?: 1MP, 1SP and 50,000DrachmaJourney to Tharsis - 3 SP, 2 MP and 200,000 DrachmaShadows in a Forest - 3 SP, 3 MP and 410,000 DrachmaRescue the Girl - 3 SP, 3 MP and 410,000 DrachmaDragon Training - 2SP, 1MP & 200,000 Drachma Skills & Disciplines: Silve Tounge: Joseph is a master liar. He has great knowledge so he can say smart lies that will make other question what they believe. His facial expressions do not change from telling a truth or a lie. He can even tell the truth in such a convincing way that it makes people question their beliefs. Some would call him a master manipulator. Backstab: He is not well enough trained to fight of someone in a fair sword fight. He uses hiswakizashi to stab an enemy where he does not expect and inflict poison on the enemy. Magic Name: Hex Advantage Magic Type: Hex and Curses Magic Description: By chanting certain words Joseph can create hexes in specific places. Depending on the words chanted these hexes do different effects. Mostly concentrated in crippling and debufing an enemy TP/KP Earned: 0|43 Techniques: 49/53 Torture Hex - (8) Type: Other Incantation: Filiolus of poena audite meus placitum! Planto meus hostilis memor suum vereor! Quod permissum illud vereor torqueo suum animus! Range: Personal Effect: A hex is created in the right palm of Joseph. When he comes in contact with someone that person will start to live his utmost fears in his mind. It has a cooldown of 2 post. Teleportation - (8) Type: Other Incantation: Everto quod Filiolus succurro mihi subterlabor meus fortuna! Vindico mihi ut a novus locus! Sic ego can ago alius dies! Range: 500 meters Effect: A hex is created on the ground beneath Joseph in 5 meter radius. Everyone standing on it will be teleported within a 500 meter radius, depending where Joseph wants to go. Takes one post to charge. Paralyze Hex - (7) Type: Other Incantation: Filiolus mestitia rideo risi risum procul illud fossor! Subsisto lemma qua sto! Range: 8 meter radius, 20 meters from Josephs position. Effect: A hex is on the ground, anyone stepping on it will have their muscles paralyzed. Friendly fire is possible. Last for 2 post. It has a cooldown of 1 post after it deactivates. Convincing Hex - (6) Type: Other Incantation: Everto of recubo quod mestitia! Docui mihi oro vestri lingua! Quod permissum thy hostilis puto quis sententia narro est verum! Range: Personal Effect: A hex is created in the right palm of Joseph. When he comes in contact with someone that person will believe all the words that come out of Josephs mouth. Can only be used on people with less Intelligence than Joseph. Has a cooldown of 2 post. Summon Hex - (8) Type: Other Incantation: Orior oriri ortus meus minion! ego tribuo vos meus cruor ut tributum! Vos mos tribuo mihi vestri muneris quod premo meus hostilis! Range: Personal Effect: A hex is created in the ground infront of Joseph. With a drop of blood from Joseph a demon is summoned. Stats: Power: 20 Speed: 6 Endurance: 10 Accuracy: 19 Inteligence:10 Techniques: - Spoiler:
Fire Breath - (4) Type: Offensive Incantation: N/A Range: 10 meters Effect: Engulfs anything infront of him in fire, like a flamethrower.
Explosion - (4) Type: Offensive Incantation: N/A Range: 20 meters Effect: When the demon is defeated it explodes, causing burn damage to anyone in a 20 meter radius.
Picture: - Spoiler:
Life Drain - (8) Type: Offensive/other Incantation: Qua vita est damnum , vita est lucrum! Vomica indignus perdo suum vita! Beatus dignus quod servo lemma ex nex! Range: 50 meters Effect: A hex is created on the chest of the enemy and he get his life drained and given to Joseph. -12 Endurance for enemy, +7 Endurance for Joseph. Telepathy - 4 Type: Other Incantation: N/A Range: 300 meters Effect: Can talk telepathly with up to four people at the same time withing a radius of 300 meters.
Last edited by Joseph on Tue Mar 26, 2013 2:46 pm; edited 18 times in total |
| | | Crypt96
Posts : 404 Join date : 2011-07-24 Age : 31 Location : Equestria
| Subject: Re: Joseph Maine Mon Mar 18, 2013 7:52 pm | |
| are you ready for someone to check? last time i visited it wasnt finished.. :)
but ill look at it now and say what i think :)
spoiler link is broken.. i can fix it if you want...
you have sources but they were not applied to the overall stats.
you also got bonus mp / sp form william due to the revival of the site. |
| | | TheWill Admin
Posts : 4808 Join date : 2010-01-25 Age : 28
| Subject: Re: Joseph Maine Mon Mar 18, 2013 11:49 pm | |
| - Crypt96 wrote:
you also got bonus mp / sp form william due to the revival of the site. The bonus is only for newly finished missions. |
| | | Joseph
Posts : 409 Join date : 2011-01-14 Age : 32
| Subject: Re: Joseph Maine Tue Mar 19, 2013 1:03 am | |
| You can start checking it. I know i'm still missing stuff. |
| | | TheWill Admin
Posts : 4808 Join date : 2010-01-25 Age : 28
| Subject: Re: Joseph Maine Tue Mar 19, 2013 6:01 am | |
| Given how intricate and great the history is, a bit more personality will do fine. Maybe just a sentence. Confirmed the MP/SP matched up just to save the hassle of others. The Drachma should be: 500,000 + 3,120,000 = 3,620,000 . Someone may wanna double check that. Anyway onto the spells... Torture Hex is fine, although the extent of the torture should be mentioned. Paralyze Hex should give the time as it can affect other players. The post duration in other words, this is necessary as it's a high rank spell and not just a low one where it won't affect many people. Convinicing Hex is kind of broken. I am going to give it leen way since it has a limitation and Ayra's is pretty similar, however "willpower" needs to be defined. Do you mean intelligence stat? |
| | | Joseph
Posts : 409 Join date : 2011-01-14 Age : 32
| Subject: Re: Joseph Maine Tue Mar 19, 2013 12:58 pm | |
| Torture hex relies on a persons character profile. Whatever they put in their profile as fear that is what they'll live in their minds.
Convincing hex depends on Intelligence. Changed it. |
| | | TheWill Admin
Posts : 4808 Join date : 2010-01-25 Age : 28
| Subject: Re: Joseph Maine Tue Mar 19, 2013 2:37 pm | |
| Damn, I think most people put pretty bad stuff or things not that relatable to their character in the fear section, but there aren't any complaints haha.
And no problems with me for the spells. Just expand personality, add weapons (if needed), skills & discs, fix jewels and add magic description. |
| | | Joseph
Posts : 409 Join date : 2011-01-14 Age : 32
| Subject: Re: Joseph Maine Wed Mar 20, 2013 4:28 am | |
| Edited. Ready for critics! |
| | | Lyon
Posts : 640 Join date : 2011-02-01 Age : 31 Location : Close to my computer
| Subject: Re: Joseph Maine Mon Mar 25, 2013 11:36 pm | |
| The only things missing in my opinion are the cooldowns of each skill. They have such long incantations but they do still need a cooldown of some sort. After that, everything else should be fine. |
| | | TheWill Admin
Posts : 4808 Join date : 2010-01-25 Age : 28
| Subject: Re: Joseph Maine Tue Mar 26, 2013 12:18 am | |
| A cool down for Torture Hex (about 2 posts), Paralyze Hex (about 1 post after the enemy is freed) and Convincing Hex (2 posts).
After that, 1/2 approval from me. |
| | | Lyon
Posts : 640 Join date : 2011-02-01 Age : 31 Location : Close to my computer
| Subject: Re: Joseph Maine Tue Mar 26, 2013 12:27 am | |
| Seems reasonable. I'll approve after that. |
| | | Joseph
Posts : 409 Join date : 2011-01-14 Age : 32
| Subject: Re: Joseph Maine Tue Mar 26, 2013 2:47 pm | |
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| | | Crypt96
Posts : 404 Join date : 2011-07-24 Age : 31 Location : Equestria
| Subject: Re: Joseph Maine Tue Mar 26, 2013 2:55 pm | |
| after looking at it a few times... i think its good.
2/2 approved
you are experienced in the forum so i believe you are well over powered like william but meh... welcome back! :3 |
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